This is an asset sculpt of a deer skull. The concept art for this deer skull was referenced from Samurai Cop in the project "Druid Armor Set". I utilized blender to create a simple initial model of the skull and transferred it into ZBrushCore to finalize the sculpt.
I rendered the final images within Blender, as I want to move away from Substance Stager and create my own lighting and rendering setups. Using Substance Stager as a reference, I created a similar lighting system compared to recent projects.
This weapon is not created for monetary purposes, nor is it being used in future financial products.
Thank you for your time!