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Wampole - Unreal 5 Landscape Creation

This project was to learn more about mesh based grass placed on materials, Unreal Engine 5's landscape system, virtual runtime textures, and auto generating materials. I believe that understanding this process is vital to constructing large 3D environments.
Thank you for your time and be sure to check out my other work!
-AJ

Auto-generating materials based on angle of slope.

Auto-generating materials based on angle of slope.

Visualization of grass generating only on grass material.

Visualization of grass generating only on grass material.

Close up shot to compare grass on materials.

Close up shot to compare grass on materials.

Painting materials still generates grass, while painting ground and rock stops grass from generating.

Painting materials still generates grass, while painting ground and rock stops grass from generating.

Full landscape node structure

Full landscape node structure

Dirt and Rock material, as well as rock auto-generating. Dirt has micro variation applied to reduce seams.

Dirt and Rock material, as well as rock auto-generating. Dirt has micro variation applied to reduce seams.

Grass material with micro variation to reduce seams.

Grass material with micro variation to reduce seams.

Dirt auto generation alongside noise in between for better blending. Bottom right includes grass generation. Base material and Virtual Runtime Texture also visualized.

Dirt auto generation alongside noise in between for better blending. Bottom right includes grass generation. Base material and Virtual Runtime Texture also visualized.

Parameters on landscape material for optimization, adaptability and color changing.

Parameters on landscape material for optimization, adaptability and color changing.