Stylized grass referenced from Ghost of Tshushima's teaching. This ideation stems from this video:
https://youtu.be/Ibe1JBF5i5Y.
My grass is not as procedural or as detailed as in the video, however I wanted to get a better understanding of the gradual step in LOD's and creation of foliage within Unreal Engine 5.
Thank you for your time!
Grass within Unreal Engine 5.